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    New Player Guide: Combat

    Written by developer on . Posted in OSRS News

    New Player Guide: Combat

    New Player Guide: Combat

    For the best experience, view these guides on Desktop or Tablet.

    Jumping into any new game can be daunting, jumping into any new MMO can be even more so - especially one as unique as Old School RuneScape. OSRS is a Sandbox MMO and is about adventure, self-discovery and most importantly carving your very own path.

    In this newspost, we'll be discussing everything to do with combat, but if you're looking for what to do in Gielinor or more information about the game settings, then use the buttons below.



    The game runs on what we like to call ticks. Every 0.6 seconds information is sent between you and our servers, keeping your character up to date on what you're doing.

    Metronome

    100 BPM

    PLAYING

    STOPPED

    This is the core of understanding Old School from your early levels all the way to end game and while not essential to grasp straight away, it's a good thing to keep in mind when starting your journey.

    While you can do most things within a tick, sometimes if your mouse clicks are fast enough, you can perform multiple actions in just one, single tick!

    And, sometimes you'll find you can't perform a certain action straight after another, and that'll mean that particular action has a cooldown behind it.


    We're going to be giving you the top-level details of how combat works here, but if you want any more information - you can delve through the wonderful OSRS Wiki.

    At it's very core, behind-the-scenes you're rolling invisible dice just like D&D, to see how much damage your going to do to an enemy. But this is dependant on a few of things:

    Your Accuracy Type

    (i.e. Slash Accuracy)

    VS
    NPC Defence Stat

    (i.e. Slash Defence)

    Your Total Strength

    (+ Max Hit)

    Active Prayers

    (both Yours + NPCs)

    Any Vulnerabilities

    (i.e. Elemental Weakness)

    Any Immunities

    (i.e Poison Resistance)

    All of these factor into how much damage or if you're going to do any damage at all, with the most important being Accuracy (how likely you are to hit) and Strength (how hard you can hit).

    The main point to note for combat is that the higher numbers you have against your enemy, the more likely you are to not only hit, but hit hard.

    Here's some notable ways damage is shown:

    Regular
    Damage

    No
    Damage

    Poison
    Damage

    Venom
    Damage

    Disease
    Damage

    Shield
    Damage

    Burn
    Damage

    As an added tip, if you venture to a player-owned house with a Combat Dummy inside, hitting it will automatically show your Max Hit!

    Did You Know?

    At Level 42 magic and for just 2 Body Runes and 2 Mind Runes you can cast Monster Inspect to get an enemies Aggressive stats, Defensive stats, vulnerabilities and immunities!


    Let's take a look at how each of your Combat Skills affects combat:

    Attack

    Hit more accurately with Melee

    +

    Wield stronger Melee weapons

    Strength

    Increases Melee damage*

    +

    Sometimes needed to wield Melee weapons

    Defence

    Increased chance to avoid damage against ALL styles

    +

    Wear stronger armour

    Ranged

    Increases your Ranged accuracy

    +

    Equip stronger Ranged weapons & armour

    Magic

    Unlock combat & utility spells

    +

    Increases your chance to avoid Magic attacks**

    Hitpoints

    Gives you more Health/HP

    +

    Some food heals more the higher your Hitpoints level

    Prayer

    Unlock temporary combat aids

    +

    Total Prayer Points based on your Skill level

    * i.e. Max Hits
    **This uses both your Magic and Defence levels (70% / 30% respectively)


    As you go through the world, you'll passively train these skills by fighting NPCs with different weapons and styles and this tab is your best friend while doing so!

    When clicking on the two swords icon, you'll see a few things here:

    Combat Level

    This is the combination of all of your Combat Skills and will give you a good estimate on how powerful you are.

    This will also give you a rough estimate of how powerful enemies might be!

    Auto-Retaliate

    With this button, you can choose the option of whether to automatically attack NPC when you or it attacks!

    We'd recommend fighting bosses or exploring new areas with this feature OFF.

    The big buttons with names like Chop, Slash and Block are the core component here and affect what type of damage you will deal and what kind of XP you'll gain.

    There's two main things you need to know when it comes to these options:

    Combat Style

    Used to show what skills you'll gain XP in when using different styles.

    Attack Type

    Certain types are more effective against different NPCs & dictates where combat will roll accuracy.

    Below, we'll break down each combat type and show you the differences for each!


    By hovering over (or pressing and holding on Mobile) the different buttons you can see their Combat Type.

    Here's where your XP will go based on the selected Combat Style:

    In order to defeat enemies efficiently, picking the right type of Melee weapon which has a strong Attack Type to combat the NPCs weakest Melee Stat is best practice!


    Stab
    Primary

    Polearms, Spears
    Stabbing Swords, Pickaxes


    Slash
    Primary

    Axes, Claws, Scythes,
    Slashing Swords, 2h Swords


    Crush
    Primary

    Bludgeons, Blunt Weapons,
    Bulwarks, Polestaves, Unarmed


    Bronze Sword


    Mithril Spear


    Dragon Dagger

    Iron Longsword


    Adamant Battleaxe


    Dragon Scimitar

    Steel Mace


    Rune Warhammer


    Dragon Mace


    What about when you're slinging arrows with Ranged? All Ranged options give Ranged experience, but there are some key differences!

    The names of the boxes (i.e. Accurate, Rapid & Longrange) are actually the same across all ranged weapons, but each of them have a more obvious difference:

    Attack Style
    Effect #1
    Effect #2
    Accurate

    Standard

    Invisible +3 bonus to Ranged level

    -

    Rapid

    Rapid Fire

    You'll almost always use this option!

    Increased Attack Speed = Best DPS

    Longrange

    Extended Range

    Invisible +3 bonus to Defence level

    Split XP over Ranged & Defence

    As for what's useful against different enemies, the 'type' we spoke about for Melee is actually embedded into the weapon/ammo you're using.

    There are some other specific examples but you won't need to know that until later on:


    Light
    Primary

    Darts, Knives,
    Thrownaxes


    Standard
    Primary

    Shortbows,
    Longbows


    Heavy
    Primary

    Crossbows, Javelins
    Ballistae, Chincompas


    Bronze Knives


    Mithril Thrownaxe


    Dragon Dart

    Oak Shortbow


    Maple Longbow


    Magic Shortbow

    Dorgeshuun Crossbow


    Adamant Javelin


    rune Crossbow



    Finally, if you wanna blast some foo's with powerful spells, let's talk Magic. This is one of the most diverse combat skills as not only do you have the option of combat spells, you've got plenty of support and utility variants too!

    Combat Spells

    These spells are primarily used in combat as they offer great offensive capabilities.


    Teleport Spells

    One of your best methods for travel in the game outside of ships and fairy rings.


    Utility Spells

    Huge helpful spells that can assist you in different skills like Cooking, Fletching, etc


    Wind
    Strike

    Bind
    -

    Curse
    -

    Fire
    Bolt

    Home Teleport

    Varrock Teleport

    Falador Teleport

    Camelot Teleport

    Lvl-1 Enchant

    High Level Alchemy

    Bones to Bananas

    Telekinetic Grab

    For combat, you can click on a spell from your Spellbook tab and then an enemy to cast it on them. Alternatively, with a staff equipped you can automatically cast Combat spells at them instead.

    While the three options on the left are what Melee damage you'll do with your equipped staff, the two buttons on the right give you two options for auto-casting:

    Defensive Casting

    Will give you split XP in Defence & Magic

    Magic Casting

    Will give XP in Magic exclusively

    Just make sure you have enough runes to cast your spells...

    Some NPCs have a weakness to certain elements that we call Elemental Weakness. Using the proper elemental spell can significantly increase your magic accuracy, damage, and experience gained:

    Air


    Weak to Air

    Water


    Weak to Water

    Earth


    Weak to Earth

    Fire


    Weak to Fire

    Ghosts


    Skeletons


    Barrows Brothers

    Demons


    Fire Giants


    Coloured Dragons

    Skeletons


    Ammonite Crabs


    Trolls

    Zombies


    White Wolves


    Moss Giants



    Activating any Prayers from your Prayer tab drains your prayer points and once you have 0, you won't be able to use any until you recharge them at an altar or with Prayer restoration items.

    The utility that the Prayer Skill provides is one of the most useful features for combat as it can provide buffs to help boost your stats, keep items on death and most importantly, protect against attacks.


    Thick
    Skin

    Defence Boost


    Burst of
    Strength

    Strength Boost


    Clarity of Thought

    Attack Boost


    Sharp
    Eye

    Ranged Boost


    Mystic
    Will

    Magic Boost

    The three Protection Prayers are essential and against the majority of NPCs, fully protect you from damage of the associate style.

    You'll need a total of 43 Prayer to access all 3 of these.


    Protect from Magic

    Protect from Missiles

    Protect from Melee

    Outside of Quests, burying bones or scattering ashes that you find is a great start, there are even better ways to train your Prayer that you're sure to learn about down the line!



    Read full article on RuneScape.com OSRS News Articles