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    Third Party Client Guidelines

    Written by developer on . Posted in OSRS News

    Third Party Client Guidelines

    Third Party Client Guidelines

    The following guidelines have been put in place to protect the interests of the game by outlining what features aren't acceptable, and by acting if these features are abused. We'd like to note that it's impossible to list every potential feature, so here we give general principles and examples. Outlining and enforcing these rules is vital to protect the integrity of the game, as well as its economy and long-term health. This isn't about us unfairly punishing players by making the game more difficult.

    As per our most recent statement, we'd like to remind you that the only third-party clients that are approved for use are those in our Approved Clients list below. The use of any other third-party client may result in permanent action being taken against your account.

    Approved Clients


    • RuneLite
    • OSBuddy
    • HDOS

    Guidelines:

    Any features which aid any boss fights by doing any of the following are prohibited (this includes all Raids sub-bosses, Slayer bosses, Demi-bosses, and wave-based minigames, including the Fight Caves and Inferno):


    • Next attack prediction (timing or attack style)
    • Projectile targets, or target locations, as well as impact locations
    • Prayer switching indicators
    • Attack counters
    • Anything that automatically indicates where to stand, or not to stand. This applies to only automatic indicators, and not tiles which have been manually marked.

    In addition, the following menu changes are prohibited:


    • Any addition of new menu entries which cause actions to be sent to the server
    • Menu option changes for specifically Construction, Blackjacking and Attack (or similar) options in PvP.

    The following interface changes are prohibited:


    • Any unhiding of interface components, such as the special attack bar and including the minimap (for example, in Barrows)
    • Any movement or resizing of click zones for 3d components
    • Any movement or resizing of click zones for any interface or component under combat options, inventory, worn equipment, prayers or spell book

    Here’s a larger list of specific feature examples which are unacceptable. This is still not exhaustive but should give a clearer idea what is not acceptable.


    Any feature which... Category
    Indicates where projectiles will land Combat
    Indicates the time where a boss mechanic may start or end Combat
    Adds additional visual or audio indicators of a boss mechanic except in cases where this is a manually triggered external helper. Combat
    Indicates what prayers to use in what order, for example in the Cerberus boss fight Combat
    Indicates players in an opposing clan in PVP Combat
    Helps you to know when to 'flinch' your opponent Combat
    Indicates how long an opponent is frozen for Combat
    Automatically informs you where or where not to stand in a boss fight. This applies to only automatic indicators, and not tiles which have been manually marked. Combat
    Makes it easier to target 3D entities with a spell by removing some options Combat
    Indicates which player an NPC is focused on Combat
    Indicates when dropped items/loot will appear for everyone Combat
    Indicates whom your opponent's opponent is in PVP Combat
    Indicates which prayer to use in any combat situation Combat
    Can unhide, hide, move, or resize interface components on the Prayer and Spellbook interfaces Combat
    Offers additional information about other players, with the purpose of scouting PvP targets Combat
    Which gives summary information about a group of players, such as how many players are attackable and not in your own CC, what prayers they are mostly using, etc Combat
    Removes or deprioritises attack, cast (or similar) options from the minimenu in PVP Combat
    Reveals the maze layout in the Sotetseg boss fight in Theatre of Blood Combat
    Adds additional menu entries which cause actions to be sent to the server Menus
    Modifies menu options for blackjacking, such as 'Pickpocket' and 'Knock-out' Menus
    Modifies menu options for construction, such as prioritising build/remove options Menus
    Reorders or removes player-based options, such as 'Trade with' Menus
    Offers world interaction in any detached camera mode Misc

    Any features which act similarly to those described in the above list can also be considered unacceptable, and as we become aware of features we reserve the right to add features to the list in future.

    We’ll continue to work with players and developers alike in order to make it perfectly clear what is not acceptable.

    The Old School Team



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